Abby Cracraft
Smart Remote
UI Design, Product Design
PROBLEM STATEMENT
When using a tv remote, it requires extra effort to get to the places you want by slowly scrolling through every application on your entertainment system. What if the mundane task of finding your favorite show was made more efficient.
SOLUTION
Adding a small LED screen allows for easy access to your apps.
Utilizes a familiar swipe gesture used on smartphones, smartwatches and tablets.
CONCEPTUALIZATION
Immediately upon beginning sketches for a futuristic remote, it was noted that important features included buttons for back, pause, play, mute, power, volume, microphone, source and a directional pad. With the consideration of how almost every modern technology includes a touchscreen, it felt like the next step in remotes as well.
INFORMATION ARCHITECTURE
Considering that there are many variations to the way that someone may use a remote, the goal was to allow for it to have a personalized feel throughout every process. This includes knowing which app is most frequently used and showing that on the screen in order of relevance, and helping cut down the number of times each button needs to be pressed to get back to their favorite shows.
When creating the low fidelity, there was consideration of where the buttons were placed and which screen option would allow for easier access to apps. Ultimately the second remote, and the middle screen option was picked for the UI. The other options felt like they were either overly complex or did not contribute to a good user experience.
Smart Remote
UI Design, Product Design
PROBLEM STATEMENT
When using a tv remote, it requires extra effort to get to the places you want by slowly scrolling through every application on your entertainment system. What if the mundane task of finding your favorite show was made more efficient.
SOLUTION
Adding a small LED screen allows for easy access to your apps.
Utilizes a familiar swipe gesture used on smartphones, smartwatches and tablets.
CONCEPTUALIZATION
Immediately upon beginning sketches for a futuristic remote, it was noted that important features included buttons for back, pause, play, mute, power, volume, microphone, source and a directional pad. With the consideration of how almost every modern technology includes a touchscreen, it felt like the next step in remotes as well.
INFORMATION ARCHITECTURE
Considering that there are many variations to the way that someone may use a remote, the goal was to allow for it to have a personalized feel throughout every process. This includes knowing which app is most frequently used and showing that on the screen in order of relevance, and helping cut down the number of times each button needs to be pressed to get back to their favorite shows.
LOW-FIDELITY
When creating the low fidelity, there was consideration of where the buttons were placed and which screen option would allow for easier access to apps. Ultimately the second remote, and the middle screen option was picked for the UI. The other options felt like they were either overly complex or did not contribute to a good user experience.
Smart Remote
UI Design, Product Design
PROBLEM STATEMENT
When using a tv remote, it requires extra effort to get to the places you want by slowly scrolling through every application on your entertainment system. What if the mundane task of finding your favorite show was made more efficient.
SOLUTION
Adding a small LED screen allows for easy access to your apps.
Utilizes a familiar swipe gesture used on smartphones, smartwatches and tablets.
CONCEPTUALIZATION
Immediately upon beginning sketches for a futuristic remote, it was noted that important features included buttons for back, pause, play, mute, power, volume, microphone, source and a directional pad. With the consideration of how almost every modern technology includes a touchscreen, it felt like the next step in remotes as well.
INFORMATION ARCHITECTURE
Considering that there are many variations to the way that someone may use a remote, the goal was to allow for it to have a personalized feel throughout every process. This includes knowing which app is most frequently used and showing that on the screen in order of relevance, and helping cut down the number of times each button needs to be pressed to get back to their favorite shows.
LOW-FIDELITY
When creating the low fidelity, there was consideration of where the buttons were placed and which screen option would allow for easier access to apps. Ultimately the second remote, and the middle screen option was picked for the UI. The other options felt like they were either overly complex or did not contribute to a good user experience.
Abby Cracraft